Discover with little monster Sol as it searches for it's identity in this whimsical, story-driven adventure game. For both children and adults alike, Finding Sol sends a message of acceptance, respect and unity.
Sol lives in a genderless world where two distinct races rival against each other, the Zad and the Zid. The creatures of this world use the pronouns zee/zir. Sol is adopted as a baby in the Zad society. Zee appears like a Zad in zir's light complexion, except for zir's one dark eye. Sol decides to learn about zir's heritage by sneaking away in the Zid areas of zir's city to learn about zir's dark eye and birth parents. There, Sol befriends an orphan, Gribbs, who shows Sol the rich culture of the Zid and helps zir find information about Sol's birth parents. Zee comes to find that Sol's parents were still alive, but they were brainwashed because of the taboo nature of their love. They no longer knew they had a child. Sol slowly learns the stereotypes the Zad had about the Zid were all wrong. As the Zad authorities and Sol's family try to find zir, Sol convinces them that the Zad and Zid have ill-conceived notions about each other and should begin interacting. The story ends with an interracial couple deciding to adopt Sol's friend, and one is left to wonder if that same couple is Sol's original parents. Although they are in the process of creating ties, the Zad and the Zid must continue to work on acceptance until unity is reached.
The Zad and Zid represent day and night. The Zad are fearful of the Zid because they sleep and are characterized as sneaky and evil. The Zid believe the Zad must be supernatural because they never rest and are characterized as intense and stubborn. At the end, the two races come together to create sunset, a new phase for their society.
By using symbolism to portray themes of breaking down gender norms and racism, the story will give a comprehensible perspective on acceptance. By using basic ideas of night and day and erasing gender, Finding Sol will specifically help younger players understand these concepts and relate them to real life. Sol will show embracing identity and being an advocate for equality while providing a compelling story about discovery and love.
Finding Sol will be a 2D adventure game. The story will be driven through the characters and Sol's mission to learn about zir's past. Visually, Zads and Zids will have stark differences in color palette. Although both bright and neon, the Zad society is portrayed in shining red, oranges and yellows. Conversely, the Zid are represented in blues, purples and grey. These color sets don't exclude the sky, flora and fauna of the different races. The people of this world resemble ambiguous creatures that pull inspiration from all types of animals.
The Center on Media and Child Health reports 66% of children age 8-12 play video games for 2 hours a day. Children take up a large role in the market, and Finding Sol will provide a positive, powerful story that parents will approve. Adults will enjoy the game because of its atmosphere and wholesome message.
The increase in representing diversity in children's media has been increasing and is being praised, such as the Cartoon Network program Steven Universe, which also has a game. Gender and sexuality diversity in gaming as a whole has been increasing, such as with the thriller Gone Home, but there is much room for more. Finding Sol will be contribute to the impact and will show benefits of video games in a society that often questions the effects of games on its youth.
About The Creators
Denise Emerson is a journalism and radio-television-film junior at UT Austin.
Terry Nguyen is an arts and entertainment technologies sophomore at UT Austin.
Oct 8, 2019
Oct 8, 2019