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BRIDGE VR

Connecting students and building diversity.

Diversity: the art of thinking independently together - Malcom Forbes

In our modern ultra-connected world we have access to more people than ever before. This is extremely valuable, because research is released everyday showing the incredible benefits of diversity in our schools, workplaces, and lives. So how do we promote a culture of diversity?

Our team has decided to tackle this problem using cutting edge VR technology at universities around the globe. We present our new VR software application - “Bridge.” Students will now be able to collaborate in real time in a shared virtual environment. They will work together to complete challenges or tasks all designed to eliminate language and location barriers. 

The current challenge is engineering based, two students must work together to construct a bridge from the available parts. But this is only the beginning, there are art and literature focused challenges as well. A piece of art will start in the US, get sent to France, and then finished in Japan, for a final piece that 3 students from around the world get to call their own and learn from. A story written in tandem by a student in rainy Seattle, and a student in rainy London. The possibilities are endless. 

This application allows students to connect with other students from various ethnicities, socio-economic status, and political beliefs. By working together, this next generation of leaders will not only be building bridges in VR, but be building bridges to the future. 

 

 

Market Analysis:

Our product is uniquely positioned to take advantage of multiple rapidly growing markets.

According to Global Market Insights, the eLearning Market size is set to be over USD $300 billion globally by 2025. Schools are looking to invest in technologies that prepare their students to succeed in new high tech workplaces. Schools like UCSD and University of Tampa are already using virtual reality technology in the classroom. As the price of virtual and augmented reality headsets continues to fall, the number of educational users will jump significantly, up to an estimated 15 million by 2025, according to a report from Goldman Sachs.

In addition, more students are attending college internationally than ever before. Between 2000 and 2014, the number of students in higher education globally more than doubled to 207 million. 140 of the top 200 universities in the world are outside of the US. College education is expanding rapidly and quality institutions are more international than ever.

 

Development Costs:

We’ve estimated that this will take roughly $100,000 to develop. A large portion of that cost is going to come from the puzzle design in the bridge-building activity. These costs are further broken down into $5,000+ for visual design and $25,000 for User Experience support to make sure it is an easy application to use. Examples of other minor costs include  $250 for access to geographical information and $750 for a robust language translator.  

 

Check out the WhiteBoard space below for more competitive analysis and to meet the team!

 



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Oct 7, 2019


Complete
Oct 30, 2019
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